Card Codex

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17 May 2024: Card library updated.

Trenching Steed

3W · Creature — Horse Rebel

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Piety 2WInstant Blocking creatures get +0/+3 until end of turn.
Rally WWInstant Blocking creatures get +1/+1 until end of turn.
Earthlore GEnchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Dauntless Onslaught 2WInstant Up to two target creatures each get +2/+2 until end of turn.
Mischief and Mayhem 4GSorcery Up to two target creatures each get +4/+4 until end of turn.
Nahiri's Stoneblades 1RInstant Up to two target creatures each get +2/+0 until end of turn.
Symbiosis 1GInstant Two target creatures each get +2/+2 until end of turn.
Defender of the Order 3WCreature — Human Cleric Morph {W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. 2/4
Scurrid Colony 1GCreature — Squirrel Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2
Slithering Shade BCreature — Shade Defender (This creature can't attack.) {B}: Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. 0/1
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