M:tG card similarity search
1G · Creature — Elf Berserker
Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Safehold Sentry | 1W | Creature — Elf Warrior | {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2 |
Genasi Rabble-Rouser | 1R | Creature — Elemental Shaman | Double team {1}{R}: Creatures you control named Genasi Rabble-Rouser get +1/+0 until end of turn. 1/3 |
Terra Ravager | 2RR | Creature — Elemental Beast | Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. 0/4 |
Genasi Enforcers | 1R | Creature — Elemental Shaman | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) {1}{R}: Creatures you control named Genasi Enforcers get +1/+0 until end of turn. 1/3 |
Duergar Cave-Guard | 3R | Creature — Dwarf Warrior | Wither (This deals damage to creatures in the form of -1/-1 counters.) {R/W}: Duergar Cave-Guard gets +1/+0 until end of turn. 1/3 |
Vedalken Mesmerist | 1U | Creature — Vedalken Wizard | Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. 2/1 |
Havoc Sower | 3B | Creature — Eldrazi Drone | Devoid (This card has no color.) {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) 3/3 |
Benalish Marshal | WWW | Creature — Human Knight | Other creatures you control get +1/+1. 3/3 |
Fiery Hellhound | 1RR | Creature — Elemental Dog | {R}: Fiery Hellhound gets +1/+0 until end of turn. 2/2 |
Igneous Cur | 1R | Creature — Elemental Dog | {1}{R}: Igneous Cur gets +2/+0 until end of turn. 1/2 |