Card Codex

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17 May 2024: Card library updated.

Treefolk Umbra

2G · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Similar cards

Color identity:
NameManaTypeText
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Woodcutter's Grit 2GInstant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Pendelhaven Elder 1GCreature — Elf Shaman {T}: Each 1/1 creature you control gets +1/+2 until end of turn. 1/1
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Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
Citywide Bust 1WWSorcery Destroy all creatures with toughness 4 or greater.
Windstorm Drake 4UCreature — Drake Flying Other creatures you control with flying get +1/+0. 3/3
Mind Bomb USorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Nishoba Brawler 1GCreature — Cat Warrior Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. */3
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