Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tree Monkey

G · Creature — Monkey

Reach (This creature can block creatures with flying.) 1/1

Similar cards

Color identity:
NameManaTypeText
Molten Rain 1RRSorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Thornscape Apprentice GCreature — Human Wizard {R}, {T}: Target creature gains first strike until end of turn. {W}, {T}: Tap target creature. 1/1
Throne of the Grim Captain 2Legendary Artifact {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Infectious Bloodlust 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+1, has haste, and attacks each combat if able. When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle.
Siegehorn Ceratops GWCreature — Dinosaur Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.) 2/2
Stonewood Invocation 3GInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Rodeo Pyromancers 3RCreature — Human Mercenary Whenever you cast your first spell each turn, add {R}{R}. 3/4
Djeru and Hazoret 2RRWLegendary Creature — Human God As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost. 5/4
Psychic Membrane 2UCreature — Wall Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3
Maelstrom Djinn 7UCreature — Djinn Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/6
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