M:tG card similarity search
G · Creature — Monkey
Reach (This creature can block creatures with flying.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Reality Ripple | 1U | Instant | Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |
| Panicked Altisaur | 4R | Creature — Dinosaur | Reach {T}: Panicked Altisaur deals 2 damage to each opponent. 4/5 |
| Onakke Catacomb | Plane — Shandalar | All creatures are black and have deathtouch. Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn. | |
| Doomskar Titan | 4RR | Creature — Giant Berserker | When Doomskar Titan enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 4/4 |
| Devouring Tendrils | 1G | Sorcery | Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life. |
| Rahilda, Feral Outlaw | Legendary Creature — Werewolf | Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound 2/2 | |
| Freelance Muscle | 4G | Creature — Rhino Warrior | Whenever Freelance Muscle attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control. 4/4 |
| Essence Warden | G | Creature — Elf Shaman | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
| Jaheira, Merciful Harper | 1GG | Legendary Creature — Human Elf Druid | Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4 |
| Grim Flayer | BG | Creature — Human Warrior | Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. 2/2 |