M:tG card similarity search
2R · Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Flood | U | Enchantment | {U}{U}: Tap target creature without flying. |
| Dungeon Geists | 2UU | Creature — Spirit | Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. 3/3 |
| Towering Thunderfist | 4R | Creature — Giant Soldier | {W}: Towering Thunderfist gains vigilance until end of turn. 4/4 |
| Order of the Golden Cricket | 1W | Creature — Kithkin Knight | Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. 2/2 |
| Arbiter of the Ideal | 4UU | Creature — Sphinx | Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. 4/5 |
| Forge Boss | 2BR | Creature — Human Warrior | Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn. 3/4 |
| Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
| Five-Finger Discount | 4UU | Sorcery | Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. |
| Tar Pitcher | 3R | Creature — Goblin Shaman | {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target. 2/2 |
| Klauth, Unrivaled Ancient | 5RG | Legendary Creature — Dragon | Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. 4/4 |