M:tG card similarity search
1B · Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
| Name | Mana | Type | Text |
|---|---|---|---|
| Neurok Invisimancer | 1UU | Creature — Human Wizard | Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn. 2/1 |
| Deny Existence | 2U | Instant | Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
| Hungry Flames | 2R | Instant | Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. |
| Lunge | 2R | Instant | Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker. |
| Shower of Sparks | R | Instant | Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker. |
| Hexgold Slash | R | Instant | Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead. |
| Grim Reaper's Sprint | 4R | Enchantment — Aura | Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste. |
| Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
| Ophidian | 2U | Creature — Snake | Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. 1/3 |
| Injury | 2R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker. |