Card Codex

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17 May 2024: Card library updated.

Trapped in the Tower

1W · Enchantment — Aura

Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.

Similar cards

Color identity:
NameManaTypeText
Golden Wish 3WWSorcery You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Anointer of Champions WCreature — Human Cleric {T}: Target attacking creature gets +1/+1 until end of turn. 1/1
Cloud Spirit 2UCreature — Spirit Flying Cloud Spirit can block only creatures with flying. 3/1
Tattered Haunter 1UCreature — Spirit Flying Tattered Haunter can block only creatures with flying. 2/1
Wanderlight Spirit 2UCreature — Spirit Flying Wanderlight Spirit can block only creatures with flying. 2/3
Zhur-Taa Swine 3RGCreature — Boar Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. 5/4
Clockwork Vorrac 5Artifact Creature — Boar Beast Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. 0/0
Monk Realist 1WCreature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. 1/1
Yore-Tiller Nephilim WUBRCreature — Nephilim Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. 2/2
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