Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trapjaw Kelpie

4G/UG/U · Creature — Beast

Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3

Similar cards

Color identity:
NameManaTypeText
Hero's Heirloom 2Artifact — Equipment Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Somnomancer 1W/UCreature — Kithkin Wizard When Somnomancer enters the battlefield, you may tap target creature. 2/1
Burrowing Razormaw 2GCreature — Beast When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.) 4/2
Pollenbright Wings 4GWEnchantment — Aura Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Runes of the Deus 4R/GEnchantment — Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
Drownyard Explorers 3UCreature — Human Wizard When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4
Teferi, Time Raveler 1WULegendary Planeswalker — Teferi Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Loyalty 4
Revenge of the Hunted 4GGSorcery Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Quarry Hauler 3GCreature — Camel When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it. 4/3
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Page 110