M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B}
| Name | Mana | Type | Text |
|---|---|---|---|
| Thantis, the Warweaver | 3BRG | Legendary Creature — Spider | Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver. 5/5 |
| Searing Blood | RR | Instant | Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. |
| Neighborhood Guardian | 1W | Creature — Unicorn | Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. 2/2 |
| Orcish Cannonade | 1RR | Instant | Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card. |
| Crackdown Construct | 4 | Artifact Creature — Construct | Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. 2/2 |
| Nivix Barrier | 3U | Creature — Illusion Wall | Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. 0/4 |
| Supreme Phantom | 1U | Creature — Spirit | Flying Other Spirits you control get +1/+1. 1/3 |
| Greenwarden of Murasa | 4GG | Creature — Elemental | When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. 5/4 |
| Infiltrator's Magemark | 2U | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. |
| Interpret the Signs | 5U | Sorcery | Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |