Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Transmogrant's Crown

2 · Artifact — Equipment

Equipped creature gets +2/+0. Whenever equipped creature dies, draw a card. Equip {2} or {B}

Similar cards

Color identity:
NameManaTypeText
Tower Drake 2UCreature — Drake Flying {W}: Tower Drake gets +0/+1 until end of turn. 2/1
Grow Old Together 1GUInstant Seek two creature cards from among the top ten cards of your library, then shuffle. Creature cards in your hand perpetually get +1/+1.
Arcades Sabboth 2GGWWUULegendary Creature — Elder Dragon Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn. 7/7
Deepwood Denizen 2GCreature — Elf Warrior Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control. 3/2
Time Out 4UInstant Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Papercraft Decoy 2Artifact Creature — Frog When Papercraft Decoy leaves the battlefield, you may pay {2}. If you do, draw a card. 2/1
Telim'Tor 4RLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. 2/2
Runes of the Deus 4R/GEnchantment — Aura Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
Smuggler's Copter 2Artifact — Vehicle Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
Spy Eye 2UUCreature — Eye Spy Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. 1/3
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