Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Transcendent Envoy

1W · Enchantment Creature — Griffin

Flying Aura spells you cast cost {1} less to cast. 1/2

Similar cards

Color identity:
NameManaTypeText
Chaos Wand 3Artifact {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
Rhystic Study 2UEnchantment Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Five Kids in a Trenchcoat 2WCreature — Human Citizen Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control. 1/5
Humble Naturalist 1GCreature — Human Druid {T}: Add one mana of any color. Spend this mana only to cast a creature spell. 1/3
Heliod, God of the Sun 3WLegendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6
Vampire Lacerator BCreature — Vampire Warrior At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. 2/2
Massacre Girl, Known Killer 2BBLegendary Creature — Human Assassin Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card. 4/4
Mogg Jailer 1RCreature — Goblin Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. 2/2
Infernal Sovereign 4BBCreature — Demon Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life. 6/6
Haazda Vigilante 4WCreature — Giant Soldier Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. 4/4
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