M:tG card similarity search
1RR · Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Entangling Vines | 3G | Enchantment — Aura | Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. |
| Glimmerdust Nap | 2U | Enchantment — Aura | Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. |
| Paralyzing Grasp | 2U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. |
| Branch of Vitu-Ghazi | Land | {T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. | |
| Exert Influence | 4U | Sorcery | Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell. |
| Rebel Salvo | 2R | Instant | Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. |
| Firestorm Hellkite | 4UR | Creature — Dragon | Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 6/6 |
| Gruesome Encore | 2B | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |
| Rakeclaw Gargantuan | 2RGW | Creature — Beast | {1}: Target creature with power 5 or greater gains first strike until end of turn. 5/3 |
| Seasoned Dungeoneer | 3W | Creature — Human Warrior | When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 3/4 |