Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trained Condor

2U · Creature — Bird

Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Kor Entanglers 4WCreature — Kor Soldier Ally Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. 3/4
Joust 1RSorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Stratozeppelid 4UCreature — Beast Flying Stratozeppelid can block only creatures with flying. 4/4
Goblin Skycutter 1RCreature — Goblin Warrior Sacrifice Goblin Skycutter: It deals 2 damage to target creature with flying. That creature loses flying until end of turn. 2/1
Ral's Staticaster 2URCreature — Viashino Wizard Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn. 3/3
Bioshift G/UInstant Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Targ Nar, Demon-Fang Gnoll RGLegendary Creature — Gnoll Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2
King of the Oathbreakers 2WBLegendary Creature — Spirit Noble Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying. 3/3
Angel of the Dire Hour 5WWCreature — Angel Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4
Ascended Lawmage 2WUCreature — Vedalken Wizard Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2
Page 128