Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trail of the Mage-Rings

· Plane — Vryn

Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.) Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
A-Navigation Orb 3Artifact {1}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Odds URInstant Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Cloven Casting 5UREnchantment Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Planeswalker's Mischief 2UEnchantment {3}{U}: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Peer Through Depths 1UInstant — Arcane Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Auratouched Mage 5WCreature — Human Wizard When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle. 3/3
Unmarked Grave 1BSorcery Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
A-Maelstrom Muse UU/RRCreature — Djinn Wizard Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves. 2/4
Fighter Class RWEnchantment — Class (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Enter the Dungeon BBSorcery Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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