M:tG card similarity search
W · Creature — Human
{T}, Tap an untapped creature you control: Transform Town Gossipmonger. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Geological Appraiser | 2RR | Creature — Human Artificer | When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2 |
| Grishnákh, Brash Instigator | 2R | Legendary Creature — Goblin Soldier | When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1 |
| Banishing Slash | WW | Sorcery | Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance. |
| Worthy Knight | 1W | Creature — Human Knight | Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2 |
| Supply Runners | 4W | Creature — Dog | When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. 2/2 |
| Herdchaser Dragon | 5G | Creature — Dragon | Flying, trample Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3 |
| Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
| Calim, Djinn Emperor | 3UUU | Legendary Creature — Djinn Noble | Flying, ward {2} Calim's Breath — {1}{U}, Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped. When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top. 5/6 |
| The Triumph of Anax | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
| Gods Willing | W | Instant | Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. |