M:tG card similarity search
1G · Instant
Creatures you control get +0/+5 and gain reach until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Squirrel Wrangler | 2GG | Creature — Human Druid | {1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. 2/2 |
| Huatli, Radiant Champion | 2GW | Legendary Planeswalker — Huatli | [+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [−1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card." Loyalty 3 |
| Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
| Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
| Knighted Myr | 2W | Artifact Creature — Myr Knight | {2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn. 2/2 |
| Slumbering Keepguard | W | Creature — Human Knight | Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1 |
| Ornery Dilophosaur | 3G | Creature — Dinosaur | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn. 2/2 |
| Blinding Fog | 2G | Instant | Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) |
| Spectral Sliver | 2B | Creature — Sliver Spirit | All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." 2/2 |
| Nightscape Apprentice | B | Creature — Zombie Wizard | {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1 |