Card Codex

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17 May 2024: Card library updated.

Tower Defense

1G · Instant

Creatures you control get +0/+5 and gain reach until end of turn.

Similar cards

Color identity:
NameManaTypeText
Lifted by Clouds 2UInstant — Arcane Target creature gains flying until end of turn. Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Lurking Chupacabra 3BCreature — Beast Horror Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn. 2/3
Henge Guardian 5Artifact Creature — Dragon Wurm {2}: Henge Guardian gains trample until end of turn. 3/4
Shambling Strider 4GGCreature — Yeti {R}{G}: Shambling Strider gets +1/-1 until end of turn. 5/5
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Merrow Reejerey 2UCreature — Merfolk Soldier Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent. 2/2
Breathstealer 2BCreature — Nightstalker {B}: Breathstealer gets +1/-1 until end of turn. 2/2
Sanctum Spirit 3WCreature — Spirit Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) 3/2
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
Naya Battlemage 2GCreature — Human Shaman {R}, {T}: Target creature gets +2/+0 until end of turn. {W}, {T}: Tap target creature. 2/2
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