Card Codex

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17 May 2024: Card library updated.

Tower Defense

1G · Instant

Creatures you control get +0/+5 and gain reach until end of turn.

Similar cards

Color identity:
NameManaTypeText
Safehold Sentry 1WCreature — Elf Warrior {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) 2/2
Fortifying Draught GInstant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Tandem Tactics 1WInstant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Scroll of the Masters 2Artifact Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Agent of Shauku 1BCreature — Human Mercenary {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. 1/1
Order of Leitbur WWCreature — Human Cleric Knight Protection from black {W}: Order of Leitbur gains first strike until end of turn. {W}{W}: Order of Leitbur gets +1/+0 until end of turn. 2/1
Sylvan Anthem GGEnchantment Green creatures you control get +1/+1. Whenever a green creature enters the battlefield under your control, scry 1.
Kessig Wolf Run Land {T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Sarcatog 1BRCreature — Atog Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. 1/2
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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