Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tower Defense

1G · Instant

Creatures you control get +0/+5 and gain reach until end of turn.

Similar cards

Color identity:
NameManaTypeText
Aspect of Hydra GInstant Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Daru Encampment Land {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Camaraderie 4GWSorcery You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
Narcissism 2GEnchantment {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Fathom Fleet Firebrand 1RCreature — Human Pirate {1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn. 2/2
Throw from the Saddle 1GSorcery Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Timberpack Wolf 1GCreature — Wolf Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. 2/2
Plague Nurse 3GCreature — Phyrexian Cleric Toxic 2 {2}{G}: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.) 3/4
Bladed Sentinel 4Artifact Creature — Construct {W}: Bladed Sentinel gains vigilance until end of turn. 2/4
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
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