Card Codex

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17 May 2024: Card library updated.

Tower Above

2/G2/G2/G · Sorcery

({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Similar cards

Color identity:
NameManaTypeText
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
Feeding Frenzy 2BInstant Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Eddytrail Hawk 1WCreature — Bird Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2
Sandstorm Eidolon 3RCreature — Spirit {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. 2/2
Ghost Hounds 1BCreature — Dog Spirit Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. 1/1
Wall of Glare 1WCreature — Wall Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5
Warthog 1GGCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2
Zodiac Pig 3BCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3
Butcher's Cleaver 3Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Storm Shaman 2RCreature — Human Cleric Shaman {R}: Storm Shaman gets +1/+0 until end of turn. 0/4
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