M:tG card similarity search
4G · Creature — Elf Druid
Whenever a Beast enters the battlefield, you may gain 3 life. 3/3
| Name | Mana | Type | Text | 
|---|---|---|---|
| Venerable Monk | 2W | Creature — Human Monk Cleric | When Venerable Monk enters the battlefield, you gain 2 life. 2/2 | 
| Zarichi Tiger | 3W | Creature — Cat | {1}{W}, {T}: You gain 2 life. 2/3 | 
| Soaring Sandwing | 4WW | Creature — Dinosaur | Flying When Soaring Sandwing enters the battlefield, you gain 3 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/5 | 
| Dwarven Priest | 3W | Creature — Dwarf Cleric | When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control. 2/4 | 
| Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) | 
| Fields of Summer | Plane — Moag | Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life. | |
| Meditation Puzzle | 3WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) You gain 8 life. | 
| Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | 
| Angel's Mercy | 2WW | Instant | You gain 7 life. | 
| Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |