Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Totem Speaker

4G · Creature — Elf Druid

Whenever a Beast enters the battlefield, you may gain 3 life. 3/3

Similar cards

Color identity:
NameManaTypeText
Mardu Heart-Piercer 3RCreature — Human Archer Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. 2/3
Fighter Class RWEnchantment — Class (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Haru-Onna 3GCreature — Spirit When Haru-Onna enters the battlefield, draw a card. Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. 2/1
Fanatic of Mogis 3RCreature — Minotaur Shaman When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) 4/2
Undercity Troll 1GCreature — Troll Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 2/2
Cruel Reality 5BBEnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Armadillo Cloak 1GWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
River Kelpie 3UUCreature — Beast Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3
Second Chance 2UEnchantment At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
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