M:tG card similarity search
3 · Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
| Name | Mana | Type | Text |
|---|---|---|---|
| Into the Maw of Hell | 4RR | Sorcery | Destroy target land. Into the Maw of Hell deals 13 damage to target creature. |
| Mordant Dragon | 3RRR | Creature — Dragon | Flying {1}{R}: Mordant Dragon gets +1/+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. 5/5 |
| Settle the Wilds | 2G | Sorcery | Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. |
| Slogurk, the Overslime | 1GU | Legendary Creature — Ooze | Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. 3/3 |
| Obelisk Spider | 1BG | Creature — Spider | Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life. 1/4 |
| Parallax Inhibitor | 2 | Artifact | {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. |
| Circle of Protection: Red | 1W | Enchantment | {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
| Torture | B | Enchantment — Aura | Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. |
| Resourceful Defense | 2W | Enchantment | Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control. |
| Burnout | 1R | Instant | Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep. |