M:tG card similarity search
3U · Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Tibalt's Rager | 1R | Creature — Devil | When Tibalt's Rager dies, it deals 1 damage to any target. {1}{R}: Tibalt's Rager gets +2/+0 until end of turn. 1/2 |
| Titan of Eternal Fire | 5R | Creature — Giant | Each Human creature you control has "{R}, {T}: This creature deals 1 damage to any target." 5/6 |
| Shapers' Sanctuary | G | Enchantment | Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
| Kukemssa Serpent | 3U | Creature — Serpent | Kukemssa Serpent can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. When you control no Islands, sacrifice Kukemssa Serpent. 4/3 |
| Covetous Elegy | 4WB | Sorcery | Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control. |
| Chivalrous Chevalier | 4W | Artifact Creature — Cyborg Knight | Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. 3/3 |
| Cogmentor | 1 | Artifact Creature — Gnome Rigger | Flying {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.) 1/1 |
| Fountain of Ichor | 3 | Artifact | {T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn. |
| Amphin Mutineer | 3U | Creature — Salamander Pirate | When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
| Close Quarters | 2RR | Enchantment | Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target. |