M:tG card similarity search
3U · Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Crater Elemental | 2R | Creature — Elemental | {R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature. Formidable — {2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater. 0/6 |
| Another Round | XX2W | Sorcery | Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times. |
| Hollow Dogs | 4B | Creature — Phyrexian Zombie Dog | Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. 3/3 |
| Allied Assault | 2W | Instant | Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
| Xanthic Statue | 8 | Artifact | {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. |
| Rabid Rats | 1B | Creature — Rat | {T}: Target blocking creature gets -1/-1 until end of turn. 1/1 |
| Tidal Courier | 3U | Creature — Merfolk | When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: Tidal Courier gains flying until end of turn. 1/2 |
| Aura Thief | 3U | Creature — Illusion | Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2 |
| Testament of Faith | W | Enchantment | {X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn. |
| The Bloodsky Massacre | 1BR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/3 red Demon Berserker creature token with menace. II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life. III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end. |