M:tG card similarity search
R · Creature — Goblin
Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Kami of Twisted Reflection | 1UU | Creature — Spirit | Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. 2/2 |
| Conifer Strider | 3G | Creature — Elemental | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1 |
| Archangel Avacyn | 3WW | Legendary Creature — Angel | Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4 |
| Give No Ground | 3W | Instant | Target creature gets +2/+6 until end of turn and can block any number of creatures this turn. |
| Junktown | Land | {T}: Add {C}. {4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") | |
| Miirym, Sentinel Wyrm | 3GUR | Legendary Creature — Dragon Spirit | Flying, ward {2} Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary. 6/6 |
| Rising Populace | 2W | Creature — Human | Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. 2/2 |
| Draconic Destiny | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |
| Hada Freeblade | W | Creature — Human Soldier Ally | Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. 0/1 |
| Ten Wizards Mountain | Plane — Shenmeng | Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn. |