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17 May 2024: Card library updated.

Topsy Turvy

2U · Enchantment

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.

Similar cards

Color identity:
NameManaTypeText
Breathstealer 2BCreature — Nightstalker {B}: Breathstealer gets +1/-1 until end of turn. 2/2
Predatory Rampage 3GGSorcery Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Shambling Strider 4GGCreature — Yeti {R}{G}: Shambling Strider gets +1/-1 until end of turn. 5/5
Tidal Barracuda 3UCreature — Fish Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn. 3/4
Evil Presents 2BBSorcery Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller.
Rakdos Pit Dragon 2RRCreature — Dragon {R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand. 3/3
Hexplate Wallbreaker 3RRArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R}
Platinum Angel 7Artifact Creature — Angel Flying You can't lose the game and your opponents can't win the game. 4/4
Vintara Snapper GGCreature — Turtle Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2
Ahn-Crop Invader 2RCreature — Zombie Minotaur Warrior As long as it's your turn, Ahn-Crop Invader has first strike. {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. 2/2
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