Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Topple

2W · Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

Similar cards

Color identity:
NameManaTypeText
Ranar the Ever-Watchful 2WULegendary Creature — Spirit Warrior Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3
Cyberdrive Awakener 5UArtifact Creature — Construct Flying Other artifact creatures you control have flying. When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4. 4/4
Red Sun's Zenith XRSorcery Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Arbiter of Knollridge 6WCreature — Giant Wizard Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. 5/5
Novijen Sages 4UUCreature — Human Advisor Mutant Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. 0/0
Alaundo the Seer 2GULegendary Creature — Human Shaman {T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile. 3/5
Log Flume Artifact — Attraction Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
Decree of Annihilation 8RRSorcery Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands.
Reject 1UInstant Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Gardens of Tranquil Repose Plane — Necros Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
Page 311