M:tG card similarity search
2W · Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Doubtless One | 3W | Creature — Cleric Avatar | Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */* |
| Vertex Paladin | Creature — Angel Knight | Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control. */* | |
| Legolas, Master Archer | 1GG | Legendary Creature — Elf Archer | Reach Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature. 1/4 |
| Dungrove Elder | 2G | Creature — Treefolk | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control. */* |
| Strider, Ranger of the North | 2RG | Legendary Creature — Human Ranger | Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4 |
| Welcoming Vampire | 2W | Creature — Vampire | Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3 |
| Endless Horizons | 3W | Enchantment | When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand. |
| Obsessive Skinner | 1G | Creature — Human Rogue | When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. 1/1 |
| Territorial Witchstalker | 1G | Creature — Wolf | Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3 |
| Aeromoeba | 3U | Creature — Elemental Beast | Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4 |