Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Topaz Dragon

4BB · Creature — Dragon

Flying, deathtouch 4/4

Similar cards

Color identity:
NameManaTypeText
Arden Angel 4WWCreature — Angel Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield. 4/4
Phantom Carriage 4UUCreature — Spirit Flying When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle. 4/4
Slith Ascendant 1WWCreature — Slith Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. 1/1
Thraben Watcher 2WWCreature — Angel Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance. 2/2
Branching Bolt 1RGInstant Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.
Archon of the Triumvirate 5WUCreature — Archon Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) 4/5
Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.
Desolation Angel 3BBCreature — Angel Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4
Rith, the Awakener 3RGWLegendary Creature — Dragon Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. 6/6
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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