M:tG card similarity search
· Land
{T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Assault Intercessor | 1WB | Creature — Astartes Warrior | First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life. 3/2 |
| Asylum Visitor | 1B | Creature — Vampire Wizard | At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1 |
| Fortune Thief | 4R | Creature — Human Rogue | Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/1 |
| Gold Mine | Land | {T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐ | |
| Log Flume | Artifact — Attraction | Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) | |
| Blood Operative | 1BB | Creature — Vampire Assassin | Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. 3/1 |
| Jund Battlemage | 2R | Creature — Human Shaman | {B}, {T}: Target player loses 1 life. {G}, {T}: Create a 1/1 green Saproling creature token. 2/2 |
| A-Shessra, Death's Whisper | 1BG | Legendary Creature — Human Elf Warlock | Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able. Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card. 1/4 |
| Bond of Flourishing | 1G | Sorcery | Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life. |
| Filth | 3B | Creature — Incarnation | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2 |