M:tG card similarity search
· Legendary Land
{T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
| Name | Mana | Type | Text |
|---|---|---|---|
| Arms Scavenger | 1R | Creature — Human Warrior | At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2 |
| Initiates of the Ebon Hand | B | Creature — Cleric | {1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 1/1 |
| Dynaheir, Invoker Adept | 1URW | Legendary Creature — Human Wizard | Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy. 4/4 |
| Overcharged Amalgam | 2UU | Creature — Zombie Horror | Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. 3/3 |
| City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |
| Cursed Totem | 2 | Artifact | Activated abilities of creatures can't be activated. |
| Tainted Field | Land | {T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp. | |
| Tainted Isle | Land | {T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp. | |
| Tainted Peak | Land | {T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp. | |
| Tainted Wood | Land | {T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp. |