M:tG card similarity search
2U · Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
| Name | Mana | Type | Text |
|---|---|---|---|
| Ayara, First of Locthwain | BBB | Legendary Creature — Elf Noble | Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card. 2/3 |
| Thundering Mightmare | 4G | Creature — Horse Spirit | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3 |
| Smelt-Ward Ignus | 1R | Creature — Elemental | {2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 2/1 |
| Mana Web | 3 | Artifact | Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce. |
| Spirit Shackle | BB | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. |
| Bear Umbra | 2GG | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Goblin Flectomancer | URR | Creature — Goblin Wizard | Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell. 2/2 |
| Isolated Watchtower | Land | {T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you. | |
| Dragonstorm | 8R | Sorcery | Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
| You Happen On a Glade | 2G | Instant | Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. |