Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tlincalli Hunter

5GG · Creature — Scorpion Scout

Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. 7/7

Similar cards

Color identity:
NameManaTypeText
Jeweled Amulet 0Artifact {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet. {T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
Containment Priest 1WCreature — Human Cleric Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 2/2
Graphic Violence 2GInstant All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
Cunning Rhetoric 2BEnchantment Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Crowned Ceratok 3GCreature — Rhino Trample Each creature you control with a +1/+1 counter on it has trample. 4/3
Imp's Mischief 1BInstant Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Extraordinary Journey XXUUEnchantment When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Goblin Polka Band RRSummon Goblin {2}, {T}, Pay {R} for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases. 1/1
Veiled Sentry UEnchantment When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
Horizon Spellbomb 1Artifact {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
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