M:tG card similarity search
5GG · Creature — Scorpion Scout
Trample Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile. 7/7
Name | Mana | Type | Text |
---|---|---|---|
Merrow Bonegnawer | B | Creature — Merfolk Rogue | {T}: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. 1/1 |
Alistair, the Brigadier | 1GWU | Legendary Creature — Human Soldier | Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control. 3/3 |
Armory Paladin | 1RW | Creature — Human Knight | Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. 3/3 |
Veiled Apparition | 1U | Enchantment | When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." |
Flamekin Herald | 2R | Creature — Elemental Wizard | Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/2 |
The Ruinous Powers | 2BR | Enchantment | At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value. |
Pardic Wanderer | 6 | Artifact Creature — Golem | Trample 5/5 |
Of One Mind | 2U | Sorcery | This spell costs {2} less to cast if you control a Human creature and a non-Human creature. Draw two cards. |
Valkyrie's Sword | 1W | Artifact — Equipment | When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip {3} |
Emergence Zone | Land | {T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. |