M:tG card similarity search
WB · Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Brass Knuckles | 4 | Artifact — Equipment | When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Resurgence | 3RW | Sorcery | Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
Vampiric Embrace | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. |
Morning Apparition | Creature — Spirit Soldier | Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1 | |
Anvilwrought Raptor | 4 | Artifact Creature — Bird | Flying First strike (This creature deals combat damage before creatures without first strike.) 2/1 |
Battlefield Raptor | W | Creature — Bird | Flying, first strike 1/2 |
Steeple Roc | 4W | Creature — Bird | Flying, first strike 3/1 |
Krovikan Vampire | 3BB | Creature — Vampire | At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3 |
Overseer of Vault 76 | 2W | Legendary Creature — Human Advisor | First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3 |
Stalwart Pathlighter | 2W | Creature — Human Soldier | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1 |