Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tithe

W · Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
The Omenkeel 1ULegendary Artifact — Vehicle Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled. Crew 1 3/3
Wayfaring Giant 5WCreature — Giant Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control. 1/3
Lidless Gaze 2BRSorcery Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Submerge 4UInstant If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
Unesh, Criosphinx Sovereign 4UULegendary Creature — Sphinx Flying Sphinx spells you cast cost {2} less to cast. Whenever Unesh, Criosphinx Sovereign or another Sphinx enters the battlefield under your control, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 4/4
Cerebral Confiscation 2BSorcery Choose one — • Target opponent discards two cards. • Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Snaremaster Sprite UCreature — Faerie Wizard Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 1/1
Vodalian Wave-Knight 2WUCreature — Merfolk Knight Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3
Brain Pry 1BSorcery Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
Treacherous Urge 4BInstant Target opponent reveals their hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
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