M:tG card similarity search
RRGGGWW · Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Skillful Lunge | 1W | Instant | Target creature gets +2/+0 and gains first strike until end of turn. | 
| Slaughter Cry | 2R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) | 
| Sure Strike | 1R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. | 
| Thunder Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) | 
| Zealous Strike | 1W | Instant | Target creature gets +2/+2 and gains first strike until end of turn. | 
| Crowd's Favor | R | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) | 
| The Chase Is On | 2R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") | 
| Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. | 
| Eagles of the North | 5W | Creature — Bird Soldier | Flying When Eagles of the North enters the battlefield, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/3 | 
| Valiant Knight | 3W | Creature — Human Knight | Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4 |