Card Codex

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17 May 2024: Card library updated.

Titanic Ultimatum

RRGGGWW · Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

Similar cards

Color identity:
NameManaTypeText
Augmenting Automaton 1Artifact Creature — Construct {1}{B}: Augmenting Automaton gets +1/+1 until end of turn. 1/1
Dragon Engine 3Artifact Creature — Construct {2}: Dragon Engine gets +1/+0 until end of turn. 1/3
Narstad Scrapper 5Artifact Creature — Construct {2}: Narstad Scrapper gets +1/+0 until end of turn. 3/3
Colossal Dreadmaw 4GGCreature — Dinosaur Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Pippin, Guard of the Citadel WULegendary Creature — Halfling Soldier Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2
Wildwood Patrol 2GCreature — Centaur Scout Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/2
Mirran Mettle GInstant Target creature gets +2/+2 until end of turn. Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
Rampaging Hippo 4GGCreature — Hippo Trample Cycling {2} ({2}, Discard this card: Draw a card.) 5/6
Arrogant Wurm 3GGCreature — Wurm Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4
Reckless Wurm 3RRCreature — Wurm Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4
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