M:tG card similarity search
2GG · Creature — Human Shaman
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Temporal Adept | 1UU | Creature — Human Wizard | {U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1 |
Aurora Phoenix | 4RR | Creature — Phoenix | Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand. 5/3 |
Telepathic Spies | 2U | Creature — Human Wizard | When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2 |
Trusty Retriever | 3W | Creature — Dog | When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. • Return target artifact or enchantment card from your graveyard to your hand. 2/3 |
Deadhead | 3B | Creature — Zombie | {0}: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards). 3/3 |
Krosan Avenger | 2G | Creature — Human Druid | Trample Threshold — {1}{G}: Regenerate Krosan Avenger. Activate only if seven or more cards are in your graveyard. 3/1 |
Edgewall Inn | Land | Edgewall Inn enters the battlefield tapped. As Edgewall Inn enters the battlefield, choose a color. {T}: Add one mana of the chosen color. {3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand. | |
Rescuer Sphinx | 2UU | Creature — Sphinx | Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2 |
All Suns' Dawn | 4G | Sorcery | For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. |
Lich-Knights' Conquest | 4B | Sorcery | Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield. |