M:tG card similarity search
2G · Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Fumarole | 3BR | Sorcery | As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land. |
| Storm-Charged Slasher | Creature — Werewolf | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/4 | |
| Arms of Hadar | 3B | Sorcery | Creatures target player controls get -2/-2 until end of turn. |
| Slip On the Ring | 1W | Instant | Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. |
| Agatha's Champion | 4G | Creature — Human Knight | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4 |
| Martyrdom | 1WW | Instant | Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability. |
| Death Match | 3B | Enchantment | Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn. |
| Noble Purpose | 3WW | Enchantment | Whenever a creature you control deals combat damage, you gain that much life. |
| Entrancing Melody | XUU | Sorcery | Gain control of target creature with mana value X. |
| Regenerations Restored | WU | Enchantment | Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one. |