M:tG card similarity search
1G · Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Iname, Life Aspect | 4GG | Legendary Creature — Spirit | When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. 4/4 |
| Nezumi Graverobber | 1B | Creature — Rat Rogue | {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. 2/1 |
| Juggletron | 2R | Artifact Creature — Clown Robot | Trample Whenever Juggletron attacks, you may put an art sticker on it. Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame. 0/4 |
| Ovinomancer | 2U | Creature — Human Wizard | When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token. 0/1 |
| Tunnel Tipster | 1G | Creature — Mole Scout | At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. {T}: Add {G}. 1/1 |
| Dragon's Hoard | 3 | Artifact | Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard. {T}, Remove a gold counter from Dragon's Hoard: Draw a card. {T}: Add one mana of any color. |
| Dimir House Guard | 3B | Creature — Skeleton | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3 |
| Deeproot Historian | 3G | Creature — Merfolk Druid | Merfolk and Druid cards in your graveyard have retrace. (You may cast cards with retrace from your graveyard by discarding a land card in addition to paying their other costs.) 3/3 |
| The Wandering Emperor | 2WW | Legendary Planeswalker | Flash As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant. [+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. [−1]: Create a 2/2 white Samurai creature token with vigilance. [−2]: Exile target tapped creature. You gain 2 life. Loyalty 3 |
| Crashing Tide | 2U | Sorcery | This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card. |