M:tG card similarity search
UU · Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
| Name | Mana | Type | Text |
|---|---|---|---|
| Resilient Roadrunner | 1R | Creature — Bird | Haste, protection from Coyotes {3}: Resilient Roadrunner can't be blocked this turn except by creatures with haste. 2/2 |
| Liberate | 1W | Instant | Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
| Myth Realized | W | Enchantment | Whenever you cast a noncreature spell, put a lore counter on Myth Realized. {2}{W}: Put a lore counter on Myth Realized. {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." |
| Onyx Talisman | 2 | Artifact | Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. |
| The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
| Rising Waters | 3U | Enchantment | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. |
| Firesong and Sunspeaker | 4RW | Legendary Creature — Minotaur Cleric | Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player. 4/6 |
| Sigil of the Empty Throne | 3WW | Enchantment | Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
| Sleeper's Robe | UB | Enchantment — Aura | Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card. |
| Battle Strain | 1R | Enchantment | Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. |