Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Time Stretch

8UU · Sorcery

Target player takes two extra turns after this one.

Similar cards

Color identity:
NameManaTypeText
Fortune, Loyal Steed 2WLegendary Creature — Beast Mount When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4
Rakish Scoundrel 2BGCreature — Elf Rogue Deathtouch When Rakish Scoundrel enters the battlefield or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/3
Sink into Takenuma 3BSorcery — Arcane Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Mirrored Depths Plane — Karsus Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell. Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Mystic Skyfish 2UCreature — Fish Whenever you draw your second card each turn, Mystic Skyfish gains flying until end of turn. 3/1
Path of the Enigma 4USorcery Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Deranged Outcast 1GCreature — Human Rogue {1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. 2/1
Enter the God-Eternals 2UUBSorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sin Collector 1WBCreature — Human Cleric When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. 2/1
Crashing Footfalls Sorcery Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
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