M:tG card similarity search
1G · Creature — Human Scout
When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Arwen Undómiel | GU | Legendary Creature — Elf Noble | Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2. 2/2 |
Arwen, Mortal Queen | 1GW | Legendary Creature — Elf Noble | Arwen, Mortal Queen enters the battlefield with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. 2/2 |
Ivy Elemental | XG | Creature — Elemental | Ivy Elemental enters the battlefield with X +1/+1 counters on it. 0/0 |
Hamlet Vanguard | 2G | Creature — Human Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. 1/1 |
Ornery Kudu | 2G | Creature — Antelope | When Ornery Kudu enters the battlefield, put a -1/-1 counter on target creature you control. 3/4 |
Haazda Vigilante | 4W | Creature — Giant Soldier | Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less. 4/4 |
Snakeskin Veil | G | Instant | Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) |
Kavu Primarch | 3G | Creature — Kavu | Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it. 3/3 |
Juniper Order Ranger | 3GW | Creature — Human Knight Ranger | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 2/4 |
Ornery Tumblewagg | 2G | Creature — Brushwagg Mount | At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2 |