Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tiger Claws

2G · Enchantment — Aura

Flash Enchant creature Enchanted creature gets +1/+1 and has trample.

Similar cards

Color identity:
NameManaTypeText
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Markov Crusader 4BCreature — Vampire Knight Lifelink Markov Crusader has haste as long as you control another Vampire. 4/3
Kavu Runner 3RCreature — Kavu Kavu Runner has haste as long as no opponent controls a white or blue creature. 3/3
Imperial Lancer WCreature — Human Knight Imperial Lancer has double strike as long as you control a Dinosaur. 1/1
Scion of Oona 2UCreature — Faerie Soldier Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1
Brokkos, Apex of Forever 2BGULegendary Creature — Nightmare Beast Elemental Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast Brokkos, Apex of Forever from your graveyard using its mutate ability. 6/6
Neck Breaker Creature — Werewolf Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3
Ogre Battledriver 2RRCreature — Ogre Warrior Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) 3/3
Orcish Siegemaster 2RCreature — Orc Soldier Trample Other Orcs and Goblins you control have trample. Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5
Thunderscape Apprentice RCreature — Human Wizard {B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. 1/1
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