M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Thayan Evokers | 2U | Creature — Human Wizard | Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers. 1/1 |
| Altar's Reap | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
| Corrupted Conviction | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
| Skulltap | 1B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
| Village Rites | B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. |
| Sift Through Sands | 1UU | Instant — Arcane | Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle. |
| Stratadon | 10 | Artifact Creature — Beast | Domain — This spell costs {1} less to cast for each basic land type among lands you control. Trample 5/5 |
| Ambergris, Agent of Balance | 2RG | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn. 4/3 |
| Turn into a Pumpkin | 3U | Instant | Return target nonland permanent to its owner's hand. Draw a card. Adamant — If at least three blue mana was spent to cast this spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") |
| Teferi, Timeless Voyager | 4UU | Legendary Planeswalker — Teferi | [+1]: Draw a card. [−3]: Put target creature on top of its owner's library. [−8]: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.) Loyalty 4 |