Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tidings

3UU · Sorcery

Draw four cards.

Similar cards

Color identity:
NameManaTypeText
Wood Sage GUCreature — Human Druid {T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. 1/1
Cruel Fate 4USorcery Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
A-Spell Satchel 2Artifact Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. {T}, Remove a book counter from Spell Satchel: Add {C}. {2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Embalmer's Tools 2Artifact Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Write into Being 2USorcery Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Surgical Extraction B/PInstant ({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Animal Magnetism 4GSorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Ambassador Laquatus 1UULegendary Creature — Merfolk Wizard {3}: Target player mills three cards. 1/3
Cathartic Reunion 1RSorcery As an additional cost to cast this spell, discard two cards. Draw three cards.
Sergeant John Benton 1GWLegendary Creature — Human Soldier Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards. 2/4
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