Card Codex

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17 May 2024: Card library updated.

Tide of War

4RR · Enchantment

Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.

Similar cards

Color identity:
NameManaTypeText
Platinum Angel 7Artifact Creature — Angel Flying You can't lose the game and your opponents can't win the game. 4/4
Arco-Flagellant 2BCreature — Human Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Arco-Flagellant can't block. Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn. 3/1
Kjeldoran Javelineer WCreature — Human Soldier Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) {T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature. 1/2
Saddle of the Cavalier 2GArtifact — Equipment Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3}
Air Bladder UEnchantment — Aura Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.
Rat Out BInstant Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
Kithkin Armor WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Ghirapur Guide 2GCreature — Elf Scout {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2
Lich's Mastery 3BBBLegendary Enchantment Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Kami of Fire's Roar 3RCreature — Spirit Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3
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